Teaching
Roland Hübscher
I teach several courses in the Information Design and Corporate Communication (IDCC) and the Human Factors in
Information Design (MSHFID) program. They are all related to the design of intelligent user interfaces.
We focus on user interfaces
as intelligent assistants that interpret ambiguous, incomplete and
inconsistent multimodal user input and collaborate with the user. This
requires to understand the possibilities and limitations of artificial
intelligence methods. The students will also design an intelligent interface
in a semester-long group project.
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The "advanced" applies equally much to the "user interface" as to the "design"
part. We are reading quite a few recent articles from proceedings and journals.
In addition, the students are designing a non-traditional user interface
where they have to deal with many difficult issues rarely encountered in designing
your basic bread-and-butter interfaces.
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Information Design and Corporate Communication
Learn how to design and build simple, usable web sites. Focus is on the design for a
specific audience and the usability of the site. We use Dreamweaver to keep the need
for learning HTML at a reasonable level so that we can focus on the actual design.
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Everything we interact with has a user interface, from newspapers
and grocery stores to cell phones and web sites. Designing such a
user interface is an important and difficult process, which we will
learn and practice with hands-on activities. Understanding how to
approach a design problem also helps doing research for almost any
ill-defined problem as real-world problems often are. More
concretely, you will learn and practice, among other things, how to
brainstorm, do a contextual inquiry, iteratively approach an
ill-defined problem, come up with and evaluate alternative
solutions, and build models. More...
In this course, students will learn how people interact with different interfaces, how people think
and reason about them, how they remember how to use them, how to use them to make decisions, and
what makes people trust systems or have fun with them. This requires that the students will gain
knowledge of the human cognitive processes from perception to action and learn about human cognitive
and physical limitations and strengths. Students will undertake a thorough user analysis, including
scenario writing and persona creation. Finally, students will plan and conduct a usability and user
experience evaluation. More...